Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. Requesting the CSM to ask CCP to remove Jump Fatigue - in Assembly Hall [original thread]
knobber Jobbler wrote: Conflict Engaged wrote: Jump Fatigue is a very nice way to limit travel times, which gives traveling the need for a strategic think of what you're doing, but where Jump Bridges are concerned, it's quite pointless. Mayb...
- by Nariya Kentaya - at 2015.04.27 21:36:34
|
2. Requesting the CSM to ask CCP to remove Jump Fatigue - in Assembly Hall [original thread]
Conflict Engaged wrote: Jump Fatigue is a very nice way to limit travel times, which gives traveling the need for a strategic think of what you're doing, but where Jump Bridges are concerned, it's quite pointless. Maybe if CCP were to remove Ju...
- by Nariya Kentaya - at 2015.04.27 04:45:09
|
3. Anti-Industry bias and Ore/Mineral Hostility by CCP - in Assembly Hall [original thread]
ChataJohn wrote: Well all you gunslingers probably won't care, so don't bother to talk - however - some of the Industrialists and Miners may. 1st We get extra amounts of minerals required to build things. 2nd Then we get increasing craziness i...
- by Nariya Kentaya - at 2015.04.25 05:28:14
|
4. What if ships had APIs? - in Assembly Hall [original thread]
Pablo Picanti wrote: Sillly thought here? What if a ship's history could be tracked? "Yup, that was the ship I used in 6VT, and it fought thru 50 wars, 700 battles, 173 solo kills - and I just lost it in a f### gate camp of Intys!!!" Would it...
- by Nariya Kentaya - at 2015.04.25 03:39:19
|
5. Supers must be adjusted - in Assembly Hall [original thread]
Agondray wrote: News Flash: Titans are of Super Capital Classification! and no they aren't that broken, while more DPS is nice, supers die left and right in the big battle, the only reason why we have so many supers is because of the over prod...
- by Nariya Kentaya - at 2015.04.13 18:38:35
|
6. Remove learning implants - in Assembly Hall [original thread]
Chance Ravinne wrote: This certainly plays into the whole "do attributes serve a purpose?" angle. I'd venture to say no. They really don't serve a purpose other than to make the oldest players feel good about shuffling some arbitrary numbers ar...
- by Nariya Kentaya - at 2015.04.03 13:42:04
|
7. Planetary Interaction User Interface - Change the Extraction area si... - in Assembly Hall [original thread]
or, we could have both options available, i like to just click and drag, repeat, have my other hand doing other things, cant be arsed with typing on the keyboard (no you sickos, writing in a journal timer/amount entries so i know how much of what ...
- by Nariya Kentaya - at 2015.03.27 19:35:34
|
8. Reverse Engineering BPOs - in Assembly Hall [original thread]
Belinda HwaFang wrote: Nariya Kentaya wrote: Lykouleon wrote: Or just get rid of T2 BPOs all together. Problem solved. but theres no problem to solve, T2 BPOS dont control the amrkets, I'd like to see the statistics before I believe ...
- by Nariya Kentaya - at 2015.03.15 01:35:33
|
9. Reverse Engineering BPOs - in Assembly Hall [original thread]
Lykouleon wrote: Or just get rid of T2 BPOs all together. Problem solved. but theres no problem to solve, T2 BPOS dont control the amrkets, ehll, the few of them that are left are mostly either on inactive accounts, or stashed away in collect...
- by Nariya Kentaya - at 2015.03.11 04:19:36
|
10. Changes to the remote capital aid systems - in Assembly Hall [original thread]
dont worry, dreads will be removed soon as they have no ability other than damage dealing, carriers will be reduced to one highslot and no dronebay, supers are already slated for a change to have 0 in-fleet ability besides arbitrary stat bonuses, ...
- by Nariya Kentaya - at 2015.03.08 01:12:31
|
11. Increase Jump Freighter range - in Assembly Hall [original thread]
sabre906 wrote: Nariya Kentaya wrote: yes, if you want to live in the MIDDLE of an entity that is vastly larger than you, you SHOUDL be subservient, which is why the ALTERNATIVE I ORIGINALLY MENTIONED exists, and thats pushing for your own...
- by Nariya Kentaya - at 2015.02.25 18:18:47
|
12. Increase Jump Freighter range - in Assembly Hall [original thread]
sabre906 wrote: Nariya Kentaya wrote: sabre906 wrote: Lykouleon wrote: sabre906 wrote: Because they can't cut you off and starve you out. That makes absolutely no sense since there are plenty of other ways of cutting off jump fre...
- by Nariya Kentaya - at 2015.02.25 16:14:53
|
13. Increase Jump Freighter range - in Assembly Hall [original thread]
sabre906 wrote: Lykouleon wrote: sabre906 wrote: Lykouleon wrote: And how does this not then benefit larger coalitions with more jump freighter pilots who can then resupply with less brute force? Because they can't cut you off and s...
- by Nariya Kentaya - at 2015.02.25 13:22:10
|
14. Increase Jump Freighter range - in Assembly Hall [original thread]
any benefit to smaller entities is a greater benefit to larger ones, and with logistics, either with logi or supply chains, being exponential force factors, increasing JF range helps the bigger guys against the littler ones at an order of magnitud...
- by Nariya Kentaya - at 2015.02.24 21:42:38
|
15. Sounding board on Structures with CCP attending. - in Assembly Hall [original thread]
Pissfat wrote: I really hope intel gathering from both a structure owner/occupant and visitors to a systems perspective will also be considered greatly when designing these. A station just won't be acceptable for WH space. stations will be f...
- by Nariya Kentaya - at 2015.02.22 22:23:24
|
16. Newbie Friendliness - in Assembly Hall [original thread]
Falken Tetsuhara wrote: I know I'm in the wrong place to be a newbie. That is what I'm trying to change. I don't know any other game that can't be learn either doing the tutorials, or reading the manual. Here the tutorials are a mess, just a c...
- by Nariya Kentaya - at 2015.02.16 00:12:12
|
17. Walking in Stations - in Assembly Hall [original thread]
Cora Namoor wrote: So problems for walking in stations are - 1. Animations and life like reactions to other players 1. So we know Eve can make great game trailers. Why can't that translate into nuanced character animations? Hell why couldn't...
- by Nariya Kentaya - at 2015.02.09 18:46:27
|
18. Walking in Stations - in Assembly Hall [original thread]
Lell Scarlatti wrote: I think instead of trying to add elements of Second Life to EVE, CCP should focus on the things that actually, I don't know, improve the game. It's a game about blowing ships up in space. Focus on that, not some useless fe...
- by Nariya Kentaya - at 2015.01.24 15:41:40
|
19. Walking in Stations - in Assembly Hall [original thread]
Agatir Solenth wrote: Lell Scarlatti wrote: I think instead of trying to add elements of Second Life to EVE, CCP should focus on the things that actually, I don't know, improve the game. It's a game about blowing ships up in space. Focus on ...
- by Nariya Kentaya - at 2015.01.24 15:36:10
|
20. Requesting the CSM to ask CCP to remove Jump Fatigue - in Assembly Hall [original thread]
Galadriel Vasquez wrote: I think its a good idea sloppily put - i like Corebloodbrothers idea of same region no fatigue.... i dont, fatigue is fatigue, it should be a simple specific rule set "you jump, you get fatigue", no "buts" after an...
- by Nariya Kentaya - at 2015.01.23 13:46:09
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |